

The reason i am asking is that if i need to estimate pot damage so i can decide on either 1. Anybody knows if the pot does % of health damage, or a fixed per turn damage? Only issue i can see is if she grabs the antiquarian, but it's not an issue because my 3 damage dealers are safe and thus i can focus her down while the antiquarian stays in the pot. I'll bring herbs to remove her damage debuff. I am thinking of having a stun on either the occultist or hound, probably the occultist since his damage is lower so i can gear him for stun chance, this way i can stun her once or twice in the first turns to buy time while i stack up the accuracy debuff. The other team members will be hellion (geared for dps hitting backrow), hound, and occultist again for backrow DPS, healing, and mark. And even if she does, her stressing abilities etc wil have a high miss chance, while i hit the pot or her depending on what happens. Most of my heroes are at 20+ dodge, so assuming her accuracy is 100, that's only 40% chance for her to grab someone. I believe you can stack 3 times, so her accuracy will be about 40 less. Then just keep on flashpowdering her, removing accuracy at every turn. So the idea is to get the antiquarian debuff chance as high as possible, currently with items it's at 160% on a level 3 antiquarian (i should have about 180% on champion once i level up). I've brough an antiquarian ot every fight so far including boss fights (just an extra challenge so i don't feel so bad playing on radiant). Putting someone in the pot doesn't seem to be a debuff, so the only way to avoid it is dodge. Also not trying to min max, just to have a strategy that makes sens.

Just planning ahead, about to kill her on veteran but this will also be my strat for champion:įirst, i don't want to race her, i just want a safe sound strategy.
